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Game Walkthrough
About The Game
The Terminology
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JACK & POOKIE TERMINOLOGY |
Jack: (noun)
one of
the Company’s Spokespeople, a lunatic, a dark harlequin, very easily
distracted by cute people or things.
Pookie:
(noun)
one of the Company’s Spokespeople, a devil, a shape-shifter, very dedicated
to getting whatever she is working on finished, very focused.
Pook: (noun)
the
stuffed toy that belongs to Pookie.
Bo’Glin:
(noun)
1. The name of the Daemon lord depicted in the
Book series Bo’Glin. 2. The name of the Collectable card game that
features art from various Jack and Pookie Publishing projects
Jacked Up:
(adjective)
a state that describes people, places or things that are imbued with
intensity and passion
Pookified:
(adjective)
a state that describes people places or things that are imbued with extreme
cavity inducing cuteness
Langa: (noun)
Mangas/written works that feature more literature than art
Japookins!: (verb)
Exclamation of supreme victory
POMPH!: (verb)
1.
Pouting exclamation of disappointment. 2. Failure.
Japookiness: (adjective)
1. A euphoric high caused by a winning attitude induced by Jack and Pookie
products. 2. The name of the online newsletter that highlights release
schedules, updates and new product info!
SQUEE!: (sound)
1. the intense sound made when exposed to a person place ot thing that is
just....TOO...DAMN...CUTE! 2. the result that occurs when a person place or
thing has been offically Pookified!
Ghost:
(Noun)
1. a talented Artist that aids an artist so
that an impossible deadline can be met ^^
Cemitary:
(noun)
1. a place where information on all ghosts, past and present can be found |
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BO'GLIN TERMINOLOGY |
Player: The people that are playing the game.
Field: where Monster, Character, Ally and Quest cards stay when
‘In play’ where Artifact, Land, Spell, Attack cards are played before being
sent to the Discard Pile
D6: a six-sided dice
Life Points: the amount of damage a Player OR Character Card, Ally
Card or Monster Card can take in the game
LP: Life Points
AT: The Attack Value of a card. This score is used ONLY when
damage is dealt to it by another Monster, Character or Ally card
Commit: using a card symbolized by turning the card sideways
Un-commit: at the start of your turn you straighten out your cards
Start of Turn: When Quest card counter goes down by one, when
start of turn effects take place, when all of your cards during your turn
Un-commit
Calling Sub-Phase: when YOU can play Monster, Ally and Character cards
during YOUR turn. During this Sub-Phase No Character, Ally or Monster cards
in ANY Field can use commit abilities
Retribution Sub-Phase: the second part of the main phase where
Character, Ally or Monster cards CAN use Commit abilities
Draw Phase: When a Player has to draw a card. If a card CANNOT be
drawn the game ends. Cards cannot be played or Committed until AFTER the
necessary cards HAVE been drawn.
End Phase: when the turn ends. If you have more than 5 cards in your
hand at the end of a turn, you must Discard down to 5 cards. If a Player is
at 0 or lower LP at this phase, that player is out of the game, any cards in
his/her field are sent to the discard pile, any cards in his/her hand are
send to discard pile, any effects set in motion by cards from that player
are ended
Token: something that represents a Goblin (a Monster with 10 LP, 10 AT,
that can commit to hit any Player, Monster Card, Character Card OR Ally card
for 10 LP of damage
Discard Pile: where Monster Cards, Ally Cards and Character Cards
that lose ALL LP go, where Quests go when their counter reaches 0, where
Artifact, Land, Spell and Attack cards go AFTER their effect is resolved
Card Types: there are 8 different card types in Bo’Glin.
Character Cards,
Monster Card, Ally Cards,Quest Cards,
Attack
Cards,
Spell
Cards,
Land
Cards,
Artifact
Cards
Deck: where cards are drawn from
Target: Things that can be targeted in the game by cards; Monster
Cards, Character Cards and Ally Cards in any Field, cards that are in the
Discard Pile, cards that are in Player’s hands AND each Player
Main Stay Cards: Cards that remain in your field until the last counter
is removed OR all LP have been hit.
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About The Cards
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| About The Main-stay
Cards
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About The Instant Effect Cards
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How To Commit Cards
Instant Effect
Cards and Quest Cards do things just by being Played or by being in a Player's
Field. To Use the abilities that Monster Cards, Character Cards and Ally Cards,
you have to commit them. This is done by turning the card sideways. At the start
of YOUR Turn, any Committed Card - Un-Commits!
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About The Token Cards

The Goblin
Token Counts as a Monster Card that has 10 LP, an AT Score of 10 and can be
Committed to hit a Player, Character, Monster or Ally Card for 10 LP.
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In the Game of Bo'Glin, there are 4 Phases to
EACH Player's Turn: |
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The Start Of Turn
There
are a few Important things that happen during this Phase:
1. Any Card in ANY Field that has the words 'At the start of Turn' takes effect
2. Counters on Quest Cards in YOUR Field go down by 1
3. ANY of your Monster Cards, Ally Cards and OR Character Cards in your Field
Un-Commit
IMPORTANT:
1. During this Phase: NO Cards of ANY Type can be played
2. During this Phase: No Monster Cards, Ally Cards OR Character Cards can be
Committed
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The Draw Phase
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Main Phase: Calling The Sub Phase
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| The Main Phase: The
Retribution Sub Phase
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The End Phase
This
is where the Turn winds down:
1. If ANY Player has MORE than 5 cards in his/her hand at this phase, that
Player MUST discard down to 5 cards
2. During this Phase, NO cards can be Played
3. During this Phase no Monster Cards, Ally Cards OR Character Cards can use ANY
commit abilities
4. IF Any Player is at 0 or lower LP at this phase, he/she is OUT of the game.
All cards that player has in his/her hand are sent to the Discard Pile. All
cards in That Player's Field are sent to the Discard Pile. Any effects caused by
ANY cards played by the defeated Player ends!
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Test Game - Jack vs Craig
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An example of how a game of Bo'Glin can go!
Welcome
one and all! Here you get to witness the epic confrontation between the Jack
and Craig, the Ninja Bunny Master Who will reign supreme??? |
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The Players
The Jack VS Craig, the Ninja Bunny Master! |
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To begin, all players
roll 1D6 to see who
goes first! |
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Jack
Draws his Starting hand of 5 Cards
He Drew, the Quest card, unite the Nations, the Monster Card Lord Talon the
Vampire Count, the Spell card Spell Shock, the Ally card Mage Council, the
Monster card Sam, the Hand Witch |
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Craig
Draws his starting hand and Draws the Monster Card Flame, the Fire
Elemental, the Monster Card M'Eye the Mummy King, the Artifact Card the
Goblin Gate, the Character card Anne'Eh May, the Mage AND the Land Card The
Dark keep of Lady Angela |
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Turn
ONE! (For
Jack!)
1. The start of Jack's Turn One! There are no
cards in any Field yet, there are no effects...moving on!
2. The
Draw Phase! Jack Draws the Monster Card, Lady Angela, the Fallen Angel!
During this Phase, Craig could play any Artifact, Land, Spell AND or Attack
Cards (But at this point chooses not too!)
3. The
Calling Sub-Phase! Jack Plays the Quest Card, Unite the Nations. He rolls a
D6 and rolls a MASSIVE 1! That means that This Quest will last for 1 turn!
Next, he plays the Monster card Lord talon the Vampire Count. NEXT, he plays
the Monster Card Sam, the Hand Witch.
3. The
Retribution Sub-Phase! Sadly, Poor Jack cannot do anything yet.
4. The
End Phase. Both players are still alive. |
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Jack's hand |
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Jack's Field |
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The Deck |
The Discard Pile (Empty) |
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Craig's Field (Empty) |
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Craig's Hand |

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Turn
ONE! (For
Craig!)
1. The start of Craig's Turn One! There is a
Quest card in Jack's Field (But its effect takes place during the Draw
Phase) BUT, Sam the Hand Witch ALSO has an effect that takes place now.
POOF! A Goblin Token suddenly appears in Jack's Field
2. The
Draw Phase! Because of the Quest Card Unite the nations, During Craig's Draw
Phase he Draws 2 Cards! He draws, the Attack card Possession AND the Land
Card Desert Isle. DURING this Phase, Craig opts to use the Land Card: The
dark Keep of Lady Angela and rolls a 3! Jack loses 3 cards from his Field!
Jack, unhappy with this decides that they will be the newly formed Goblin
Token, Lord Talon the vampire Count AND the Quest Card Unite the Nations.
BUT before the Goblin Token goes away, it commits and hits Craig for 10 LP
of Damage AND commits Sam the Hand Witch to Hit Craig for another 10 LP
(Take that!)
3. The
Calling Sub-Phase! Craig then plays one of the most powerful cards in the
game, the Artifact card known as the Goblin Gate! He Rolls a D6 and rolls a
6! POOF 6 Goblin Tokens appear in his Field. He then plays the Monster Card
Flame the Fire Elemental, AND the monster Card M'eye, the Mummy King of
Oasis!
3. The
Retribution Sub-Phase! Sadly, Jack can do nothing as all his Monster Card is
already committed...Craig however decides that it is time to bring the pain!
He Commits EACH Goblin Token to Hit Jack for 10 LP od Damage each. He then
Commits Flame the Fire Elemental to hit Jack for another 10 LP. He then
Commits M'eye the Mummy King of Oasis to hit Jack for yet another 10 LP of
Damage (just for good measure) Hitting for a grand total of 80 LP of damage.
Hitting Poor Jack to -30 LP...How mean!
4. The End
Phase. |
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Jack's hand |
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Jack's Field |
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The Deck |
The Discard Pile
(Empty) |
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Craig's Field |


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Craig's Hand |
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And that is that! The Final Score after One
round of action is Craig at 30 LP and Jack and -30 LP. The Winner, Craig,
the Ninja Bunny Master!
NOTE: Individual results MAY vary depending on what cards you draw. so far,
the HIGHEST overkill score hit a player for -220! Can YOU Hit for Higher
What the Field looked like
after turn one! |
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The Deck |
The discard pile |
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