Game Walkthrough

About The Game
The Terminology
 
JACK & POOKIE TERMINOLOGY
Jack:  (noun) one of the Company’s Spokespeople, a lunatic, a dark harlequin, very easily distracted by cute people or things.

Pookie: 
(noun) one of the Company’s Spokespeople, a devil, a shape-shifter, very dedicated to getting whatever she is working on finished, very focused.

Pook:  
(noun) the stuffed toy that belongs to Pookie.

Bo’Glin: 
(noun) 1. The name of the Daemon lord depicted in the Book series Bo’Glin.  2. The name of the Collectable card game that features art from various Jack and          Pookie Publishing projects

Jacked Up: 
(adjective) a state that describes people, places or things that are imbued with intensity and passion

Pookified: 
(adjective) a state that describes people places or things that are imbued with extreme cavity inducing cuteness

Langa: 
 
(noun) Mangas/written works that feature more literature than art 

Japookins!:
 
(verb) Exclamation of supreme victory

POMPH!: 
 
(verb) 1. Pouting exclamation of disappointment. 2. Failure.

Japookiness:
  
(adjective) 1. A euphoric high caused by a winning attitude induced by Jack and Pookie products. 2. The name of the online newsletter that highlights release        schedules, updates and new product info!

SQUEE!:  
(sound) 1. the intense sound made when exposed to a person place ot thing that is just....TOO...DAMN...CUTE! 2. the result that occurs when a person place or         thing has been offically Pookified!

Ghost: 
(Noun) 1. a talented Artist that aids an artist so that an impossible deadline can be met ^^

Cemitary: 
(noun) 1. a place where information on all ghosts, past and present can be found
 
BO'GLIN TERMINOLOGY
Player:  The people that are playing the game.

Field: 
where Monster, Character, Ally and Quest cards stay when ‘In play’ where Artifact, Land,  Spell, Attack cards are played before being sent to the Discard Pile

D6:  
a six-sided dice

Life Points: 
the amount of damage a Player OR Character Card, Ally Card or Monster Card can take in the game

LP:
 Life Points

AT: 
The Attack Value of a card. This score is used ONLY when damage is dealt to it by another Monster, Character or Ally card

Commit:  
using a card symbolized by turning the card sideways

Un-commit: 
at the start of your turn you straighten out your cards

Start of Turn: 
When Quest card counter goes down by one, when start of turn effects take place, when all of your cards during your turn Un-commit

Calling Sub-Phase:
when YOU can play Monster, Ally and Character cards during YOUR turn. During this Sub-Phase No Character, Ally or Monster cards in ANY Field can use commit abilities

Retribution Sub-Phase:
the second part of the main phase where Character, Ally or  Monster cards CAN use Commit abilities

Draw Phase: 
When a Player has to draw a card. If a card CANNOT be drawn the game ends. Cards cannot be played or Committed until AFTER the necessary cards HAVE been drawn.

End Phase:
  when the turn ends. If you have more than 5 cards in your hand at the end of a turn, you must Discard down to 5 cards. If a Player is at 0 or lower LP at this phase, that player is out of the game, any cards in his/her field are sent to the discard pile, any cards in his/her hand are send to discard pile, any effects set in motion by cards from that player are ended

Token:
 something that represents a Goblin (a Monster with 10 LP, 10 AT, that can commit to hit any Player, Monster Card, Character Card OR Ally card for 10 LP of damage

Discard Pile: 
where Monster Cards, Ally Cards and Character Cards that lose ALL LP go, where Quests go when their counter reaches 0, where Artifact, Land, Spell and Attack cards go AFTER their effect is resolved

Card Types:  
there are 8 different card types in Bo’Glin.
Character Cards, Monster Card, Ally Cards,Quest Cards, Attack Cards, Spell Cards, Land Cards, Artifact Cards

Deck:  
where cards are drawn from

Target: 
Things that can be targeted in the game by cards; Monster Cards, Character Cards and Ally Cards in any Field, cards that are in the Discard Pile, cards that are in Player’s hands AND each Player

Main Stay Cards:
Cards that remain in your field until the last counter is removed OR all LP have been hit.
 
 
   
About The Cards

     
     

In the Game of Bo'Glin there are 8 different Card Types. They are, Spell Cards, Land Cards, Artifact Cards, Attack cards, Monster Cards, Character Cards, Quest Cards AND Ally Cards. Some of these remain in your Field and can be used over and over again. Others are used once and then are sent to the Discard Pile!
 

About The Main-stay Cards

     

Cards that remain in your Field are Classified as Main-stay cards. They are the Monster Cards, Character Cards, Quest Cards and Ally Cards. Quest cards remain in your Field for so long as there are counters on them. Character, Monster and Ally Cards remain in your Field until they lose all LP OR are sent to the Discard Pile.
 

 
About The Instant Effect Cards

     

Cards that are played, take effect and then go to the Discard Pile are Considered Instant Effect Cards. These are cards that can be played During the Draw Phase, the Calling Sub-Phase and the Retribution Sub-Phase. Instant Effect Cards include, Spell Cards, Land Cards, Attack Cards and Artifact Cards!
 

 
How To Commit Cards


        

Instant Effect Cards and Quest Cards do things just by being Played or by being in a Player's Field. To Use the abilities that Monster Cards, Character Cards and Ally Cards, you have to commit them. This is done by turning the card sideways. At the start of YOUR Turn, any Committed Card - Un-Commits!
 

 
About The Token Cards


           

The Goblin Token Counts as a Monster Card that has 10 LP, an AT Score of 10 and can be Committed to hit a Player, Character, Monster or Ally Card for 10 LP.
 

 
   
In the Game of Bo'Glin, there are 4 Phases to EACH Player's Turn:  
The Start Of Turn


There are a few Important things that happen during this Phase:

1. Any Card in ANY Field that has the words 'At the start of Turn' takes effect
2. Counters on Quest Cards in YOUR Field go down by 1
3. ANY of your Monster Cards, Ally Cards and OR Character Cards in your Field Un-Commit

IMPORTANT:

1. During this Phase: NO Cards of ANY Type can be played
2. During this Phase: No Monster Cards, Ally Cards OR Character Cards can be Committed

 

 
The Draw Phase


Cards that can be played during the draw phase:

     

This is a Key Phase of this game:

1. Before ANYTHING, the Player who's turn it is Draws a card
2. AFTER the Player has drawn required Card(s) from the Deck, ANY Player may play the following Card types from His/her hand: Spell Cards, Land Cards, Attack Cards AND OR Artifact Cards!
3. AFTER the Player has drawn required Card(s) from the Deck, ANY Player may use the Commit abilities of ANY Monster Card, Ally Card and or Character Card in his/her Field!


Cards that can be committed during the draw phase:

         

IMPORTANT

BEFORE You move onto the NEXT Phase, it is IMPORTANT to Let the other Players that you are moving on. This is because THEY may have Instant Effect cards that they may wish to play!

 

 
Main Phase: Calling The Sub Phase

     
     

This is a when ANYTHING can happen:

1. ONLY during YOUR Calling Sub-Phase can YOU Play ANY Character Cards, Monster Cards, Ally Cards and OR Quest Cards from Your hand to Your Field.
2. During this Phase, ANY Player may Play ANY Artifact Cards, Spell Cards, Attack Cards and OR Land Cards.

IMPORTANT

BEFORE You move onto the NEXT Phase, it is IMPORTANT to Let the other Players that you are moving on. This is because THEY may have Instant Effect cards that they may wish to play!

 

 
The Main Phase: The Retribution Sub Phase

Cards that can be played during the retribution sub-phase:

     

This is a when Everything WAKES Up:

1. During this Phase, ANY Player can Use ANY commit abilities that their Monster Cards, Ally Cards and Character Cards
2. During this Phase, ANY Player may Play ANY Artifact Cards, Spell Cards, Attack Cards and OR Land Cards

Cards that can be committed during the retribution sub-phase:

         
 

 
The End Phase


This is where the Turn winds down:

1. If ANY Player has MORE than 5 cards in his/her hand at this phase, that Player MUST discard down to 5 cards
2. During this Phase, NO cards can be Played
3. During this Phase no Monster Cards, Ally Cards OR Character Cards can use ANY commit abilities
4. IF Any Player is at 0 or lower LP at this phase, he/she is OUT of the game. All cards that player has in his/her hand are sent to the Discard Pile. All cards in That Player's Field are sent to the Discard Pile. Any effects caused by ANY cards played by the defeated Player ends!

 

 
   
Test Game - Jack vs Craig
       
An example of how a game of Bo'Glin can go!

Welcome one and all! Here you get to witness the epic confrontation between the Jack and Craig, the Ninja Bunny Master Who will reign supreme???

       
The Players

The Jack VS Craig, the Ninja Bunny Master!

 
       

   
To begin, all players
roll 1D6 to see who
goes first!
 

Jack Draws his Starting hand of 5 Cards
He Drew, the Quest card, unite the Nations, the Monster Card Lord Talon the Vampire Count, the Spell card Spell Shock, the Ally card Mage Council, the Monster card Sam, the Hand Witch
       
   
 

Craig Draws his starting hand and Draws the Monster Card Flame, the Fire Elemental, the Monster Card M'Eye the Mummy King, the Artifact Card the Goblin Gate, the Character card Anne'Eh May, the Mage AND the Land Card The Dark keep of Lady Angela
       
   
 

Turn ONE! (For Jack!)

1. The start of Jack's Turn One! There are no cards in any Field yet, there are no effects...moving on!

2. The Draw Phase! Jack Draws the Monster Card, Lady Angela, the Fallen Angel! During this Phase, Craig could play any Artifact, Land, Spell AND or Attack Cards (But at this point chooses not too!)

3. The Calling Sub-Phase! Jack Plays the Quest Card, Unite the Nations. He rolls a D6 and rolls a MASSIVE 1! That means that This Quest will last for 1 turn! Next, he plays the Monster card Lord talon the Vampire Count. NEXT, he plays the Monster Card Sam, the Hand Witch.

3. The Retribution Sub-Phase!  Sadly, Poor Jack cannot do anything yet.

4. The End Phase. Both players are still alive.


Jack's hand
                      
       
Jack's Field
   
       
The Deck

The Discard Pile (Empty)

 
       
Craig's Field (Empty)
       
Craig's Hand
   
 

Turn ONE! (For Craig!)

1. The start of Craig's Turn One! There is a Quest card in Jack's Field (But its effect takes place during the Draw Phase) BUT, Sam the Hand Witch ALSO has an effect that takes place now. POOF! A Goblin Token suddenly appears in Jack's Field

2. The Draw Phase! Because of the Quest Card Unite the nations, During Craig's Draw Phase he Draws 2 Cards! He draws, the Attack card Possession AND the Land Card Desert Isle. DURING this Phase, Craig opts to use the Land Card: The dark Keep of Lady Angela and rolls a 3! Jack loses 3 cards from his Field! Jack, unhappy with this decides that they will be the newly formed Goblin Token, Lord Talon the vampire Count AND the Quest Card Unite the Nations. BUT before the Goblin Token goes away, it commits and hits Craig for 10 LP of Damage AND commits Sam the Hand Witch to Hit Craig for another 10 LP (Take that!)

3. The Calling Sub-Phase!  Craig then plays one of the most powerful cards in the game, the Artifact card known as the Goblin Gate! He Rolls a D6 and rolls a 6! POOF 6 Goblin Tokens appear in his Field. He then plays the Monster Card Flame the Fire Elemental, AND the monster Card M'eye, the Mummy King of Oasis!

3. The Retribution Sub-Phase! Sadly, Jack can do nothing as all his Monster Card is already committed...Craig however decides that it is time to bring the pain! He Commits EACH Goblin Token to Hit Jack for 10 LP od Damage each. He then Commits Flame the Fire Elemental to hit Jack for another 10 LP. He then Commits M'eye the Mummy King of Oasis to hit Jack for yet another 10 LP of Damage (just for good measure) Hitting for a grand total of 80 LP of damage. Hitting Poor Jack to -30 LP...How mean!

4. The End Phase.


Jack's hand
                      
       
Jack's Field
       
The Deck The Discard Pile (Empty)    
     
       
Craig's Field
     
     
 
       
Craig's Hand
   

And that is that! The Final Score after One round of action is Craig at 30 LP and Jack and -30 LP. The Winner, Craig, the Ninja Bunny Master!

NOTE: Individual results MAY vary depending on what cards you draw. so far, the HIGHEST overkill score hit a player for -220! Can YOU Hit for Higher

What the Field looked like after turn one!

The Deck The discard pile    
       


 
 
   
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